![]() Overall, TXR3 is a game that has potential, but was never capitalized. Not helping matters is that progression in this game is surprisingly slow, as most players will spent most of their time grinding for enough cash to upgrade their vehicle and the payout from rivals being really small. The localisation is also not good, as the translation of the biographies are not faithful and making some rivals quite literally impossible to beat due to their requirements being money-related. This is not helped by how some rivals have certain requirements that makes little sense, more so in the American version. As a result, players will find the later stages of the game a bit repetitive and tedious. Not helping matters is that the environment do look a bit flat and there is no variety in traffic vehicles, as well as the generic soundtrack. is also flawed, seeing that they do wall grinding at certain corners and uneven with some rivals. This is exacerberated in the rainy conditions, where there is basically no grip and makes the races again certain rivals more frustrating than necessary. The physics are lacking in grip and are quite floaty, which can lead to players smashing into the barriers quite often. ![]() However, there are some issues with this game that brought it down somewhat. While some of them can be a bit generic, most of the rivals are a good enough challenge for the players throughout the game. Speaking of the rivals, there are now 600 rivals to challenge and each of them came with their own unique biographies. Though this system is rudimentary, it does add complexity on racing through the highways and brought some nice visual effects from the bosses. There is now a new weather system, which can affect the grip and visibility on the road. The new game engine that Genki introduced in TXR Drift, which has been actually released before TXR3 in Japan, brought along some new changes. Once the player goes onto each of the three cities, there is a lot to uncover. Each of them had their own unique chracteristics and challenges, which keeps the gameplay fresh for some time. There is also two more maps new to this game aside from Tokyo, which are Nagoya and Osaka. Customization also improved upon Zero, giving the player more variety to choose form. The car roster is also interesting as they are licensed this time around and had a lot of cool cars, though the downside is that the car count and variety has taken a slight step back. For starters, there is a livery editor that is clunky but welcoming nonetheless. The graphics have improved from Zero and there is more features this time around.
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